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It also features eight solid post-game bonus stages that weren’t in the Wii version. Co-op play is back as well, allowing you to play with a local 3DS owner.įans of the original should find themselves enjoying this 3DS release, as it’s great to perform DK’s various moves without the use of any motion controls. Outside of these two slight issues, it’s largely the same game. Characters and stages still look great, but the framerate isn’t quite as smooth as the Wii original. If you have a 3DS XL, it certainly helps with this problem. If you’re playing on the standard 3DS, your character and the enemies are a bit too small when they’re shot into the background of stages. Some tradeoffs have been made in the downsizing.
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None of them beat the levels for you, so you still need to memorize the layouts of mine cart levels and make sure you’re paying attention to boss patterns. While I enjoyed the extreme challenge of collecting all the letters and conquering the Golden Temple in the original game, I feel that these items make the game more enjoyable without taking away too much of the difficulty. Once you beat the standard eight worlds, you can even purchase the orbs needed for the Golden Temple if you don’t want to spend the time getting every KONG letter.
DONKEY KONG COUNTRY RETURNS 3D ALL BOSSES FREE
In addition (and more importantly), new items at Cranky Kong’s shop greatly help the ape on his quest for bananas.Ĭrash guard allows your cart or rocket to take two free hits, green balloons save you from falling into pits, and DK barrels allow you to summon Diddy Kong and refill your hearts at any point in a level. Instead of the two hearts Donkey Kong usually starts with, you begin with three.
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The former is the same as the Wii version, while the latter helps those that aren’t great at platformers. Upon starting a new game, you have the option of choosing original mode or new mode. Its 3DS version maintains the high quality bar set by the original, and adds some new features that make its daunting challenge more accessible. The end result was a challenging and beautiful platformer that managed to eclipse the entries in the Super Nintendo series. (There's no way to skip ahead to play the new content.) While eight new (challenging) levels might be reason enough for the Donkey Kong faithful, for most it won't be enough to warrant another purchase.ĭonkey Kong Country Returns 3D will be available on 3DS on May 24.2010’s Donkey Kong Country Returns would have sold well on nostalgia value alone, but Nintendo made the right move by putting the talented Retro Studios on the project. However, this extra set of levels requires beating the game all over again. The 3DS version is easily the better version, and it also includes a special "World 9" not included in the original Wii release. While DKCR's winning gameplay and amazing 3D visuals will appeal to 3DS owners that missed the game's original release, do Wii owners have reason to double-dip? Probably not. I welcome the changes, as I found the original a bit too stressful for my tastes-but gamers that expect more of a challenge can play the game with the original Wii settings. The 3DS version offers an easier experience, with Donkey and Diddy Kong equipped with three hearts instead of two, and being able to use items to more readily recover from failure. Those that played the Wii original probably have holes in their walls, thanks to its borderline-psychotic difficulty. This is definitely the technical showcase 3DS has been waiting for. It's hard not to be impressed when Donkey and Diddy Kong are shot out of barrels, and pillars are falling towards the screen. With Donkey Kong Country Returns, however, I found myself wanting to keep the 3D running at maximum strength.Īlthough the 3DS port (handled by Monster Games) loses quite a lot of detail compared to the Wii original, the 3D effects are absolutely superb. And even when I turn it on, I usually keep it on the lowest possible setting. Outside of Super Mario 3D Land, not many games have enticed me to turn the 3D slider on. In fact, it's probably my favorite use of 3D on Nintendo's handheld so far. It was a perfect fit for 3D, which is why it transitions so well onto 3DS. Retro Studios' 2D platformer was always a looker, playing with depth in a way that made the game feel far more dynamic and exciting than other games in the genre.
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There isn't much to say about Donkey Kong Country Returns 3D, given that the original Wii game is a known quality.
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